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The controversy was met with a wave of pushback and speculation from Ars readers, many of whom expressed deep frustration and disappointment in a lengthy comment thread on the website. On February 27, Ars creative director Aurich Lawson, while closing the comment thread, said that “Ars has completed its review of this matter” and that “the appropriate internal steps have been taken.”

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I genuinely believe making games without a big "do everything" engine can be easier, more fun, and often less overhead. I am not making a "do everything" game and I do not need 90% of the features these engines provide. I am very particular about how my games feel and look, and how I interact with my tools. I often find the default feature implementations in large engines like Unity so lacking I end up writing my own anyway. Eventually, my projects end up being mostly my own tools and systems, and the engine becomes just a vehicle for a nice UI and some rendering...

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