Accept and continue
I don't have much to say about assets, because when you're rolling your own engine you just load up what files you want, when you need them, and move on. For all my pixel art games, I load the whole game up front and it's "fine" because the entire game is like 20mb. When I was working on Earthblade, which had larger assets, we would register them at startup and then only load them on request, disposing them after scene transitions. We just went with the most dead-simple implementation that accomplished the job.。业内人士推荐Line官方版本下载作为进阶阅读
"Usdaw will enter into consultation talks and do all we can to interrogate the business case for the company's proposals, while seeking the best deal possible for any of our members who are impacted."。业内人士推荐服务器推荐作为进阶阅读
The In-Memory Path: The Holy Grail