This is more or less the approach the approach used to render simple distance fog in games. Sometimes the Beer-Lambert Law is foregone completely and just the total density along the ray is used to fade objects in the distance. Either way this approach not only assumes a medium of constant density, but that the medium itself covers the entire viewable area.
Why did US and Israel attack Iran and how long could the war last?
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2. Anthropic said it will act under the assumption we might be in a pessimistic scenario, but it doesn't seem to do this
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