《帕绍新报》:特朗普把默茨塑造成战争同谋

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The first thing I profile when I make a multiplayer game is bandwidth usage. It’s easy to accidentally use too much bandwidth, and it’s typically my one unbounded cost so I want to minimize it.

But it’s kinda cool though right? This is the result of someone saying “well I’d like to see you do this” and me saying “hold my beer” and then coming back to said person and saying “technically it works”, which it does, but I feel that I need to REALLY stress the word technically. But, by the letter of the law, I did in fact get it to work.

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The main benefit of more cores/server is that you get higher density and it requires less infrastructure per core. That seems to be the main argument behind scaling up core counts per (server) CPU.

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